• UnderpantsWeevil@lemmy.world
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    23 hours ago

    Millennials invented Creepypasta for old Nintendo games. You’ll find old video game horror stories smeared across everything from Pseudopod to SCP.

    I swear to fucking God, you people have zero perspective. Who do you think wrote the Secret Level episode for Pacman?

    • Randelung@lemmy.world
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      22 hours ago

      What do you mean you people? I’ll have you know I belong to a fringe group so specific, it consists of only me! And the offense taken scales inversely to group size! Also, what you said doesn’t even apply to us!

  • Tattorack@lemmy.world
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    21 hours ago

    Well… Jacksepticeye, Pewdiepie, and Markiplier are all millenials and they’re the ones that pioneered such reactions to the most mundane shit in videogames.

    Zoomers didn’t start talking like that in isolation.

  • Phoenixz@lemmy.ca
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    1 day ago

    Aaaahhhh finally we’ve arrived at the point where millennials can look back to a next generation and go “…WTF?”

    Welcome aboard buddies!

    • shane@feddit.nl
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      21 hours ago

      Generational divide is a tool of capital to divide the working class. You have more in common with your parents and grandparents than with a billionaire.

      • luciferofastora@feddit.org
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        9 hours ago

        I also have more in common with a child slave toiling away under horrible working conditions than with a billionaire. It’s really not hard, if you have even the slightest shred of worry about your livelihood and obligations. Even by orders of magnitude, my four-digit bank balance is closer to zero than to ten digits.

        My point, in agreement with yours: so many divisions are arbitrary bullshit. Watch the children develop their own culture, shake your head in wonder, but save the division for the cunts that would see their joy and seethe with rage that they invented something for free instead of spending their free time producing even more fake wealth.

  • Dasus@lemmy.world
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    23 hours ago

    My grandma fucking loved Super Mario 64. Silent generation. She didn’t play, but loved watching us play.

    • JackbyDev@programming.dev
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      1 day ago

      In general it wasn’t too bad but there were some times playing late at night, deep underground when the ambient noise that plays when you’re near caves or whatever would spook me.

  • sp3ctr4l@lemmy.dbzer0.com
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    2 days ago

    On the one hand, yeah, Mario 64 is … kind of hauntingly sparse in places.

    It is kind of especially weird that when you get dropped into the world, after the very sonically and visually engaging start screen and menus… you get dropped outside of the castle, which has no soundtrack, beyond like occasional birds chirping.

    Its a massive tonal shift. Its meant to be just literally quickly skipped through, but if you… don’t play the game as much as explore the game… its dissonant.

    Then you go into the castle, uplifting music, but… its empty. Echoey. Camera angles / Sight lines emphasize empty space… its meant to maximize your ability to to be acrobatic, but… if you just walk, slowly… very large empty space, full of huge rooms that seemingly only exist to have huge paintings in them.

    Which you are… alone, in.

    An entire empty castle… where is everyone?

    Yeah, thats all weird.


    On the other hand…

    What’s wrong with Zoomers? Alphas?

    Oh, constant over stimulation and external judgement.

    The absence of those things thus feels like a graveyard, where… you suspect those things somehow are there, they’re just hiding… because normally, those things always are there.

    Simplicity, minimalism and a lack of obvious direction and feedback thus = absence… a suspicious, meancing lack of engagement.

    It leaves you alone.

    With your own thoughts.

    Your own unguided, undirected thoughts.

    You could say the brainrotted are haunted by their own conditioned expectations.

      • sp3ctr4l@lemmy.dbzer0.com
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        1 day ago

        Aren’t there like… 2, 3 of them, in this huge fucking castle?

        And they never move…?

        I don’t know.

        Its been like 25 years since I last played that game lol.

        • Dasus@lemmy.world
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          23 hours ago

          The castle really isn’t that big, my man.

          Also, we’re there as Mario because Peach has been kidnapped (again) and Bowser has taken over the castle so… it’s a miracle there are actually any Toads, and not Koopatroopas.

  • drosophila@lemmy.blahaj.zone
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    2 days ago

    Blatant historical revisionism.

    Millenials were cooking up horrifically bad videogame creepypasta before any zoomer ever touched a keyboard.

    • sp3ctr4l@lemmy.dbzer0.com
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      1 day ago

      lol.

      BEN DROWNED

      … I did kind of have my own creepy experience with an actual Majora’s Mask cart I picked up at a used game store like a decade ago.

      Had one single save file.

      Only had the couples mask.

      Had completely forgone basically the entire rest of the the main actual game, only focused on the couple, saved maybe 3 ish ‘hours’ before the impact.

      Had focused the entire playthrough on ensuring that a relationship would work out… in a world left utterly doomed by the hero not being the hero.

      And of course they ultimately abadoned the entire game, leading eventually to me buying it, being utterly baffled by this … unconvential play through, the kind of person who would do that playthrough.

  • cybernihongo@reddthat.com
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    1 day ago

    I grew up with the Sega Genesis, PS1 and then PS2. The PS1 side had games that were more lively, less lonely than SM64. Compare the game to something like even the first Spyro the Dragon, and SM64 immediately feels empty. Add to that the overtly creepy level Big Boo’s Mansion, or the less creepy Hazy Maze Cave, or the surreal Wet Dry Town with the creepy cave music, the infinite stairs at the top of the castle, rooms that are huge but sport almost nothing except paintings, only a single big clock, a population of only one or two servants to the princess, levels like Lethal Lava Land which is just otherwise inhabitable platforms on top of a lava ocean - the game ends up feeling creepy whether the programmers lawyers at Ninten intended or not. How about the room with the Tiny Bit Island paintings, one side is huge while the other side’s wall is within arm’s reach? Also Mario is always being recorded by the Lakitu cameraman, and you’re watching him through that lens.

    Besides, creepypastas were all the rage during the 2010s, and the 3D Mario had just enough ingredients to make them work - the ultimate culmination of all this being the B31133 romhack. (Correct me if I got the numbers wrong).

  • ☂️-@lemmy.ml
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    2 days ago

    funny anon mentions it, i found ancient DOS games creepy as fuck in my day too.

    • UnderpantsWeevil@lemmy.world
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      23 hours ago

      Name one creepy thing about Zork?

      Wait a minute, I’m being told there’s a Grue at the door that needs to speak to me

    • sp3ctr4l@lemmy.dbzer0.com
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      1 day ago

      Museum Madness had that effect on me.

      I kept expecting something to… catch me, felt like I was being watched, that there was some lurking enemy, or that the robot buddy dude would suddenly decide I was a threat, and turn on me, or like, accidentally explode or something.

      I preferred TIE Fighter. At least I knew I was fighting something.

      • ☂️-@lemmy.ml
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        1 day ago

        damn, just remembered there was this horror game that is supposed to emulate that feeling with old games with spirits and stuff, it may have released and it might be good and i can’t remember what it’s called.

        i got to play pirated xwing vs tie fighter with a proper joystick back in the day. good times.

        • sp3ctr4l@lemmy.dbzer0.com
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          1 day ago

          Logitech 3D Pro.

          TIE Fighter, G Police, Sim Copter… all the way through the Battlefields up to 4, Arma 1-3, various flight sims.

          I genuinely have no idea how that thing has lasted an actual 20 years with minimal drift.

          • ☂️-@lemmy.ml
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            1 day ago

            they definitely aren’t building anything like they used to anymore. planned obsolescence and stuff. mine probably still works if i could find it and get that old game port thing working.

            i spent what felt like 1000s of hours on sim copter and sim city 2000. it was so cool being able to build the city and fly it too back then.

            • LH0ezVT@sh.itjust.works
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              1 day ago

              I have an old-ass “Trust” joystick from the game port era that just sucks. All axes have different issues, yet all of them have issues. The throttle slider is long gone, the hat mini-joystick never worked (or, if you got it to work, you lost most of the actual buttons), and the stick center is in different places on different days.

              While yes, planned obsolescence is a thing, there is also lots of survivorship bias.

            • sp3ctr4l@lemmy.dbzer0.com
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              1 day ago

              I still kind of can’t believe no one else has done that.

              Its legitimately baffling to me.

              Oh, yeah, our one game just is a level editor for our other game.

              … I can’t think of another example of anybody ever doing that.

              They’d work in Streets of Sim City as well.

    • SoleInvictus@lemmy.blahaj.zone
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      2 days ago

      Did you ever play any of the early online 3D games where you could build your own little spaces? I remember one where you started in a central hub then could move to this endless plane of green space where people had built homes and similar. It was so empty of people yet full of random things. Nightmare material.

      • ☂️-@lemmy.ml
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        2 days ago

        early minecraft had that vibe to me, especially the free to play creative mode they had on their website.

  • pixxelkick@lemmy.world
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    2 days ago

    Mario64 does have kind of a creepy liminal vibe to it.

    Long ass empty hallways, rooms with just a giant mirror, no sound except kind of haunting/enchanting music and the echo of your footsteps.

    It is objectively a pretty creepy / empty vibe to it, because in the game bowser has taken over the castle, so its supposed to be a bit spooky/creepy in a bunch of spots.

  • Borger@lemmy.blahaj.zone
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    2 days ago

    The “every copy of Mario 64 is personalised” is a really old creepypasta / meme that was definitely a thing before most zoomers were active on the internet.

    And the PTSD thing is just stupid, sorry.

  • Hudell@lemmy.dbzer0.com
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    2 days ago

    They aren’t wrong though. Mario 64 (and even Ocarina of Time too) were great because of how much they evolved videogames as a whole, but as pioneers they have a lot of flaws that game devs took a bit longer to figure out.

    • zurohki@aussie.zone
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      2 days ago

      IIRC the reason Luigi isn’t in Mario 64 is that they couldn’t afford the extra few kilobytes that would take.

      It’s not like they wanted parts of the game to be empty, cartridges were tiny. Mario 64 had a one megabyte cartridge. They had to cut things to the bone to manage to fit the game on that.

      • MurrayL@lemmy.world
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        2 days ago

        Small correction - Mario 64 was on an 8MB cartridge.

        There were some 4MB games, but a 1MB cartridge never existed.

        • zurohki@aussie.zone
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          2 days ago

          Mmm. The source I found probably got megabytes and megabits mixed up. Cartridges often seemed to have their capacity listed in megabits for some reason.

          • MurrayL@lemmy.world
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            2 days ago

            Yeah possibly, if they converted in the wrong direction.

            There are 8 bits in a byte, so 8MB cartridges like Mario 64 were generally advertised as 64 Megabit. But if someone got mixed up they could’ve assumed the 8MB figure was actually 8Mbit and then divided by 8 to reach the wrong conclusion of 1MB.

            As to why they advertised things using megabits back in the day, that’s pretty easy: bigger numbers seem more impressive in marketing!

      • cdf12345@lemmy.zip
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        2 days ago

        Also the reason why everything on N64 were just shaded polygons (to save space) and in the PlayStation it was all texture mapped

    • null@lemmy.org
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      2 days ago

      I don’t think OoT is as liminal because they put a lot of effort into adding atmosphere. There’s a lot of background animal noises and bugs flying around. It’s low tech, but the environments don’t feel empty in the same way as the polished and clean Mario 64 environments.

      • Bilb!@lemmy.ml
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        22 hours ago

        Doesn’t liminal specifically mean a transitory space that you are intended to move through and not linger in, like a hallway? OoT (and Mario 64) have those, but obviously not exclusively. I guess were referring to a sort of sparse aesthetic. I wish we had a better word for that.