

These bastards haven’t MITMed half the internet for nothing. This isn’t the first time they abuse that either.
I hate that I once fell for it too when I just started out hosting stuff and put it behind their proxy.
she/her. https://knifepoint.net/~kat


These bastards haven’t MITMed half the internet for nothing. This isn’t the first time they abuse that either.
I hate that I once fell for it too when I just started out hosting stuff and put it behind their proxy.


With L.A. Noire, that actually made it worse. It spawned on the wrong monitor, and every time I moved the mouse, the camera would spin to the right no matter what (even with only one monitor, I think). I need to get around to making bug reports for these.


Yeah. Flakes are essentially three things (or four if you count the new CLI):
That’s it, essentially nothing else changes. It’s just a different entry point to Nix code including NixOS configurations.
Here’s a great article (apparently, I have only skimmed it myself) explaining flakes more in detail: https://jade.fyi/blog/flakes-arent-real/


Either games spawning on the wrong monitor and not reacting well to you moving the fullscreen window to the other monitor, or mouse input issues. Latest I’ve had was L.A. Noire, which locks the mouse to a portion of the screen and doesn’t allow you to freely turn the camera. (I just tested it again and now it seems to work fine though! I hope that persists.) Quake II doesn’t allow you to move the mouse at all, or rather only in what seems in like a 2 pixel wide boundary in the middle of the screen. No such issues if the other monitor is turned off or configured to be on the right side. I’ve encountered more games that had issues with this in the past but these two are the recent ones I’ve had trouble with since setting it up like this again.


I have NixOS running on my main desktop with some unusual changes:
I’m always for more OSM usage especially as a (casual) OSM mapper but you’re a rube.
https://www.openstreetmap.org/relation/1206310